Cargo Space is a coop 2d space game where you build a ship and fly it through space looking for new parts, fighting pirates and the environment.
I started development November 2022, and I have no idea when it will be done.
I write regular devlog entries about the development of the game. They're usually pretty technical, but I always try to include some game footage and high-level features. Below are the entries from newest to oldest.
I know there isn't supposed to be any sound in space, but I decided I didn't really care :) So I went ahead and added some sound effects to Cargo Space anyway... In this post, I describe the challenges with adding sound to a game with rollback-based netcode, and how I ended up solving them. I present my solution in detail so you could easily adapt it to your own rollback-based Bevy game.More →
I drew a couple of sprites, added cross-platform multiplayer, added some ui using kayak_ui and fixed a lot of network-related bugs. Last time, I thought I would be able to take a break from the technical side. It turned out I was wrong. I had a lot of tough bugs, both with de-syncs, and NAT-traversal. I guess it's one of those reasons why they tell you not to make a networked multiplayer game.More →
Cargo Space, my coop 2d space game prototype is chugging along. Since last time, I've added physics to ship modules, thrusters, terminals, and peer-to-peer multiplayer. In this post I'll go through the challenges I encountered and how I solved them. And some challenges I solved that I didn't really need to solve...More →
I started working on a new project, again, but this time, I really feel like it’s something I’d like to finish. So I’ll do something I rarely do, I’ll talk about my plans and goals for the project before I start. I’m hoping this will help me feel accountable for what I do, stay focused, and avoid excessive amounts of yak shaving.More →