Dead Heroes Don't Cry Released for Android
I just finished up the last fixes for the Android version of Dead Heroes Don’t Cry, and it’s finally available on Google Play.
If you haven’t played it yet, it’s a game I made for Minijam 72. It’s casual turn-based puzzle game where you need to die in strategic ways.
There are no additional levels (at least not yet) compared to the jam version, but some things still had to be changed.
The same level in the finished Android version:
The blood stains, spikes and holes in the wall were way too small to see on a mobile screen, so those are quite a bit bigger now. I also zoomed the camera as far in as I could and edited the levels a little bit to make them smaller when it didn’t affect gameplay.
I feel like the change of camera angle was a big improvement, even on bigger screens.
I also had to do quite a bit of trickery to make the UI play nice with the notches and rounded corners that a lot of newer phones has.
This is also the first app that I’ve published on Google Play, and it turned out to be way more of a hassle than I thought it would be. There was virtually zero documentation about how to build and sign a Unity game as an Android App bundle, and the way Google Play recommended to create signing keys turned out to be incompatible with Unity, and if that wasn’t enough: once signing has been set up for a Play app, it’s impossible to change, so I had to start over with a new app several times. GRRR.
So when I finally figured it out, I wrote my longest yet post on stackoverflow. Hopefully, it’ll save someone the trouble I just went through.
Although there’s no new content, I added a newsletter list to the credits screen, so at least I have some way of tracking whether there is an interest in more levels for this game or not.